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Viktor Android Apk Download

  • newssapjokunwa
  • Sep 12, 2019
  • 8 min read




















































About This Game Viktor’s story begins in Eos, a world divided by two realms: the Overworld and the Netherworld. The fragile balance between these two realms is suddenly shattered when Mephistopheles, the power-hungry leader of the Netherworld, lays siege to Overworld. After suffering betrayal within the legion, Zane, the leader of the Overworld, must turn to Viktor as his last hope.Viktor is an action-packed, side-scrolling, twin-stick adventure with gameplay inspired by classics such as Castlevania and Megaman. Playing as Viktor, you will fight your way through a diverse spectrum of hostile environments filled with a wide variety of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission: finding Zane, defeating the merciless Mephistopheles, and restoring peace to Eos.FeaturesStory Mode with 8 Action-packed stagesIntense Boss Fights to test your skill and coordination3 Standard Difficulty Levels and an unlockable Hardcore Mode6 Different Weapons complete with over 30 Upgrade OptionsNew Game+: Play through the game again and keep all of your weapons and upgradesHidden equipment and artifacts to unlock additional features and abilitiesFull Xbox 360 controller support (Emulators work too!)34 Steam AchievementsSteam Trading CardsOriginal soundtrack available as DLC (included in Viktor: Enforcer Edition) 7aa9394dea Title: ViktorGenre: Action, Adventure, IndieDeveloper:Shorebound StudiosPublisher:Shorebound StudiosRelease Date: 13 Jun, 2014 Viktor Android Apk Download Good: Appropriate difficulty: General game system(dash, upgrade, finding new weapones, etc...): The overriding factor is funBad: Some major bugs(In this situation u should restart that stage. Such as missing boss, falling beyond wall): Everytime u turn on this game ur control settings are resetThx for reading my poor english comment. I've completed the game today and it took me ~2 hours to do this. And you know what? I want more, it was really a short journey, but it was a good one.Viktor is a mix of Contra and Castlevania series to me, it may be a simple game, but it has cool bosses, it has the atmosphere and it feels good to walk through the stages. So, the good stuff:+The dark atmosphere+ Cool soundtrack. Really, I liked all the tracks in the game, oh those dark and melodic themes, I want more of this.+ Epic boss battles. Like in contra games, you have to learn their behavior patterns to win. And when you know what ypu're doing it will be a piece of cake.Now the stuff I didn't like:- The game is too short- Most of Sub-weapons are irrelevant. Twin pistols is all you need in this game, really. Well, Sniper-rifle is an exception. It kills everything in your path once leveled up- Common enemies design on stages is really bad. Would be cool if you encountered some more epic foes like I dunno, skeletons, giant vampire bats, zombies maybe, demonic creatures with wings etc. Blazing balls? little spiders? Flying eye-bombs? Little skulls shooting projectiles at you? Really? Those are lame- Levels should be more animated and interesting, they feel a little bit empty as of now.Well, it turnd out to have more minuses than pluses, but hey, I liked the game and I recommend it. I just feel that it had much more potential than this, if there ever be a sequel I hope the guys from shorebound will work on stuff I mentioned and add more interesting things ino the game. Then it will be a real candy. Oh, and melee weapons and the ability to play a different character (Zane maybe?) would be a great thing.Overall rating: 7\/10. Initially I've gave a positive review on this game, I felt very eager to grind through the levels and was curious to see the game has to offer. But as I progressed, I felt tiresome to continue playing it.As I said on my previous review, the graphics are awesome, the soundtrack is very nice as well, the concept between the game is not bad at all aside from the clich\u00e9 plot. You have a nice variety of weapons and few power ups which help you through the game. Also, the controls are fluid and I haven't had any trouble playing the game with my 360 controller.But as I was progressing on the game, I've realized that Viktor felt like I was playing the same level over and over again. There's indeed a big difference between the levels, each level is an all different kind of world, but what makes them feel like the same? The design isn't much creative, the levels are just run\/jump platforms\/avoid traps\/use your dash to pass walls\/and such, in a very boring and linear way. About 60% of this levels you just run on a straight line and jump several cliffs to advance, and the fact that the enemies are the same in the entire game made the level run boring.The levels are not much of a challenge, as the enemies don't change much. The bosses and minibosses are the real challenge of the game, but some boss fights are just dull. You keep moving and jumping to avoid the attacks and keep shooting until the boss dies, but not in a funny way like the platformer classics as contra, metal slug, megaman, etc. On this games the bosses are challenging and fun, you walk all around the screen avoiding been hit, while on Viktor, you can move in a 2,3 inch radius on screen to avoid the boss' attacks and you're ok.Overall, I think this is a bland game. I wanted to like it because it looks like a neat game indeed. Maybe with more polishing on the level design and the traps surrounding the enemies, more different enemies to fight and a best utilization of the bosses environment (for example on the genie boss screen, there's not much room to move and the boss takes a big part of the screen, also he don't move a single inch) the game would be funnier.Unfortunately I woundn't recommend this game even to a platformer fan.. Viktor is a 2D action platformer with 360 degree firing. Shorebound Studios doesn't have the most amazing resume but this looks to be their first IP and it's feels like it was enthusiastically made. I played exclusively with a wireless 360 controller. I took a chance with this game and was pleasantly surprised. It's a pretty solid experience and it does some things very well. Some things... not so well. It's plays like a Megaman game and looks like a Castlevania game.Here's the nitty gritty:The Good- The teleport dash is fantastic. It really feels good. The dash refreshes quickly and about 90% of the time it goes where I expect it. It was obviously the core mechanic around which the game was made (if not initially, then eventually). Cutting corners by passing through them and the snap through platforms feels really awesome.- The pistols feel good. Firing is definitely assisted but not overwhelmingly so. The aiming is sticky. If you let go of the right stick you will continue to fire in that direction. Initially it felt strange, mostly because I expected the character to face the direction of movement when not actively shooting. When I got over that, it lended itself interestingly. There are segments where enemies approach from the same direction and I was able to take them down while focusing on platforming.- Animation quality is excellent. Everything feels very smooth.- Each level feels unique and each boss feels unique. All of them have good pacing and frenetic action. Unique strategies are required to take each one down. The strategies are not obscenely difficult to identify and none of them feel cheap.- Alternate paths and secret areas are littered throughout and encourage exploration.- Enemies and bosses look cool.The Bad- Normal movement feels off. The run speed feels too slow. Maybe I'm used to floaty jumping but you descend like a rock and it's especially noticeable since the teleport doesn't feel that way. Non-teleporting just doesn't feel like it's tuned quite right.- The art design no the levels feels nice and thematic but the areas themselves feel empty. I'm not looking for bullet hell levels of density but the spaces feel underpopulated. Maybe it just needs more props\/set dressing.- Lots of bouncy balls. The majority of the mid-bosses are bouncing balls of various types. Don't get me wrong, I like bouncing balls as much as the next guy but I think there could have been more variety.- The music is only ok. It didn't have me stopping to listen but it also didn't feel out of place. It was sufficient.- There are other weapons than the pistols but for the life of me, I don't see why. I have acquired the shotgun, rocket launcher, and grenade launcher. After using each for a few minutes, I was using the pistols again. I will be blunt here. The weapons are unimaginative and underwhelming. They add very little value. Shorebound took some inspiration from the Megaman X series, to be sure, but failed to bring with it the interesting weapons that are so iconic of the Megaman games. Each boss has a projectile attack that could be adapted to use by Viktor. - Boss difficulty is kind of all over the place from very easy to lengthy and difficult.-Viktor is the least impressive of the character designs.. The visuals are nice.Boss fights are fun but could use some work. They are fun at the start, but some of them get boring when you get their hp bar to half, because instead of getting harder and more exciting, they actually get easier...Also, some boss fights are the same from the beginning to the end. It's not that they aren't fun, but being a platformer twin stick and all, you kinda expect scenario changes\/harder patterns when you get them to half of their hp.The statues and shield bonuses are nice, they add a castlevania feel with the secret places and all, but I just wish we had more hidden secrets and better hidden areas.The soundtrack is amazing.I wish we had more powers too. Most of the guns are okay, a few are extremely powerful and just removes any kind of challenge the game might give it to you.We could use more enemies. Many of them are reused in every stage, with a few unique enemies per stage.We could use a time attack mode and a scoreboard.Zane is not well balanced. The stage is a piece of cake for him as he pretty much one hits everything. Some boss fights can be nearly impossible to him, though. But it adds a challenge, so that's actually cool. Boss fights get exciting again, all of a sudden.With all this said, it is a decent game. It's actually a great game, being "Viktor 1". I recommend it, and I hope they make a second one with more content and better boss fights.. https:\/\/www.youtube.com\/watch?v=hEKFzun3W3wAbove is my impressions of the game. Viktor is an action focused 2D twin stick shooter that features challenging, but not (overly) difficult game play. The game is about dodging and shooting your way to the end boss then shooting him\/her as well. You solve most of your problems by shooting at them actually.It's pretty enjoyable, and the visuals are certainly pleasant. I would rave about the overall aesthetics if it wasn't for some of the earlier levels looking very dull and generic, but other than that, the character sprites are well illustrated and animated, and some of the later levels make up for the duller beginnings. Pros:- (Mostly) Gorgeous game with top quality animation- Challenging with out being frustrating- Fun dodge mechanic- Shooting all the thingsCons:- Dull looking beginning levels- Can be arguably light on content. I picked this game up when it was on sale. The graphics are ok. Not bad, but also not very memorable. But I have to say, it got it's own style. Where this game stands out are the smooth controls and overall feel of the game. I tried it with a controller but I would not recommend it. Use a keyboard and mouse. That way it plays very nice.At the end of a run you get a grade. I ended up a C or D at easy and that keeps me playing. Because I'm gonna try to get a A and tune up the difficulty. Overall a nice platformer that stands out because of the smooth gameplay.

 
 
 

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